Gambling Harms: E-learning course for professionals (English)
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4. The Rise of (illegal) Online Gambling and Its Influence on Gaming Quiz
1.
Buying a loot box in a video game is gambling because it involves the possibility of getting random rewards with money.
1
True
False
2.
If a loot box only contains cosmetic items and no money can be won, it is not considered gambling.
1
True
False
3.
Loot boxes are not gambling if the player is not forced to buy them in the game.
1
True
False
4.
A game can have gambling elements even if the player doesn’t spend real money because in-game currencies can be tied to real money.
1
True
False
5.
Skin betting, which involves trading in-game items like skins (e.g., weapon skins or cosmetic items), can be considered gambling if these items can be exchanged for real money.
1
True
False
6.
Loot boxes can be bought in the game without the player using real money.
1
True
False
7.
In a game with loot boxes, the player can experience the same type of randomness as in a casino, but without any financial risk.
1
True
False
8.
If buying a loot box is optional and just a part of the game, it is not considered gambling.
1
True
False
9.
A game that contains gambling-like elements does not require players to participate in them in order to enjoy the game.
1
True
False
10.
In-game purchases, like loot boxes, can be particularly harmful to young people because they can lead to gambling harm.
1
True
False