Gambling Harms: E-learning course for professionals (English)

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4. The Rise of (illegal) Online Gambling and Its Influence on Gaming Quiz

  1. 1. Buying a loot box in a video game is gambling because it involves the possibility of getting random rewards with money.

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  2. 2. If a loot box only contains cosmetic items and no money can be won, it is not considered gambling.

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  3. 3. Loot boxes are not gambling if the player is not forced to buy them in the game.

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  4. 4. A game can have gambling elements even if the player doesn’t spend real money because in-game currencies can be tied to real money.

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  5. 5. Skin betting, which involves trading in-game items like skins (e.g., weapon skins or cosmetic items), can be considered gambling if these items can be exchanged for real money.

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  6. 6. Loot boxes can be bought in the game without the player using real money.

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  7. 7. In a game with loot boxes, the player can experience the same type of randomness as in a casino, but without any financial risk.

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  8. 8. If buying a loot box is optional and just a part of the game, it is not considered gambling.

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  9. 9. A game that contains gambling-like elements does not require players to participate in them in order to enjoy the game.

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  10. 10. In-game purchases, like loot boxes, can be particularly harmful to young people because they can lead to gambling harm.

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